Friday, April 29, 2011

The Ultimate History of Video Games by Steven L. Kent (332-461)

Summary:

Sega is not a Japanese work. It actually comes from Service Games. People may think it’s a Japanese company because its headquarters is in Japan but the company itself was found by Americans. Sega began in 1952, just shortly after the laws were passed restricting the use of slot machines in the United States. Marty Bromly was the founder of Sega. When the machines were being confiscated by the government in 1951, he shipped the pinball tables and slot machines to Japan. Bromley found two partners and then took a new partner. Dick Stewart, Ray LaMaire and David Rosen were all partners. Rosen then decided to create his own company, Rosen Enterprises, but he was still part of Sega. Sega’s most successful game at the time was Periscope, which was exported to the U.S. One of the major games of 1987 released by Nintendo was Mike Tyson’s Punch-Out. This was a home adaption of the original arcade game which was called Punch-Out. This was one of the first first-person games. The home version had more features than the original. Nintendo and Atari Games were on war with each other. This was displayed on the Tengen version of the game Tetris, a game which was created by Soviet mathematician Alexey Pajitnov. People who had seen the version of the game created by Alexey gave the info to others and so both Atari Games and Nintendo believed that the game was theirs. Nintendo won the trial for the rights of the game and Atari had to recall its cartridge. By 1898 Nintendo had become very popular and was part of the everyday life. When EA and Sega created a relationship, it proved to produce significant rewards for both companies. Nintendo had wanted to make a deal with EA, but EA believed that Nintendo was too slow for their games so they refused, but they realized that Nintendo was going to be very successful when it was too late. Toward the end of 1991, U.S. Senator Slade Gorton requested a meeting with Minoru Arakawa and Howard Lincoln. They meet at Nintendo America headquarters in Redmond, Washington. The Senator asked them if Nintendo could buy the Marines in Seattle because if they could then the team wouldn’t have to move to Florida. They were not sure and they waited till’ somebody else bought it. Just like Sega, Nintendo turned to Sony Corporation as a partner. Sony proved to be a very dangerous partner, because Sony executives had already revealed their plans of creation a game console of their own known as Play Station.  Nintendo allowed Sony to reveal their plan and then told them that they already had made another deal. Sony this way got humiliated.

Quote:
"With the 1989 releases of Genesis and TurboGrafx, Nintendo found itself lagging in technology behind the competition; but amazingly, technology did not seem to matter. Nintendo sold more than 17 million copies of Super Mario Bros. 3 world-wide, setting a lasting sales record for a game cartridge that was not packaged in with console hardware" (Kent 442). 

Response:
At first I didn't understand what he meant by technology didn't matter until I continued reading and then came back to read it over. Then I realized that technology didn't matter in that case because the game being released was Super Mario Bros. 3. That was a great game then and still is a great game so I believe that the technology didn't mater because if a great game is being released, it doesn't matter what the game will look like, it just matters how good the game is. 

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